| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
90
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Posted - 2012.03.29 20:02:00 -
[1] - Quote
So the message I get from this is stay in NPC or get in as large a groups as possible? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
96
|
Posted - 2012.03.30 19:35:00 -
[2] - Quote
gfldex wrote:Dear Internet Spaceship Historians, I went back in time to 2004 and found who's members barely left their trial and as such where not overly capable. Just to find out what wardecs (no decshield back then) are about. The forum back then is quite different from what we see today. The general consensus was that a wardec is simply something that happens to corps and that they just mount some frigs and fight back. Seams that was actually working for them. There is something wrong with EVE but it's not the wardec system. EDIT: I would like to add that because you could declare war on noobs the game never made any profit and CCP went bankrupt at the end of 2004. I wasn't around for this time, so I guess I'd have to request a bit of perspective. How long had the game been out at that time? How far were the older players from the new ones? What were people flying; is all the bittervet talk about mining in frigs for ages to afford cruisers true? What tech 2 mods and ships existed at that time?
Not to say that wardecs are the thing that keeps eve from growing, but it seems the difference between new players and older ones then and now is a world apart. Drawing parallels would be difficult at best. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.03.30 22:38:00 -
[3] - Quote
gfldex wrote:Tyberius Franklin wrote: I wasn't around for this time, so I guess I'd have to request a bit of perspective. How long had the game been out at that time? How far were the older players from the new ones? What were people flying; is all the bittervet talk about mining in frigs for ages to afford cruisers true? What tech 2 mods and ships existed at that time?
Not to say that wardecs are the thing that keeps eve from growing, but it seems the difference between new players and older ones then and now is a world apart. Drawing parallels would be difficult at best.
The game was about 1 year old and most of the members in the attacker corp (who claimed to be hired) where a more then 2 month old. That bittervet talk was correct. A million ISK was a lot of money back then. There where pretty much no T2 mods or ships there (IIRC interceptors where about to get released). Back then folk avoided to fly BS if they could because it required corp mining ops to get a member into a new BS. That's what the talk about fighting in frigs is about. Working together to get members into ships was quite common. Not doing so didn't pay out well when a war hit. The differences between noobs and one year old players was much lower because nobody tanked their ships and remote repping simply didn't happen. Two frigs could take any BS down, no loltanks back then. Station games didn't work either. Given the time and age of the game it stands to reason that new players fighting back in 2004 would have it much better than those same players trying it today against what we now consider veterans. Which in my mind begs the question: Would those players who were dec'd have had the same attitude and fared as well if their opponents were using T2 and pirate ships on high skilled characters? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
100
|
Posted - 2012.04.05 23:43:00 -
[4] - Quote
Reppyk wrote:From a CSM member : Quote:Kelduum Revaan wrote: Hi all,
With the wardec changes coming up in May, the situation where we do what we can to keep the membership numbers down to avoid attention is counter-productive, so we will be launching the Ivy League Hall of Residence in the next few days.
This is an alt corporation for any current/past E-UNI members, recruitment of which will be semi automated - this will require the Unista to decare their alts characterID via a special hidden forum field, which will then be matched to the applications and then accepted/denied.
As members of Ivy League, alts in that corporation will not be given any roles or titles (at least initially), and therefore will have no corp hangar access or similar, but will still be able to fly in E-UNI fleets.
If you have an alt which wishes to join, then please have them apply now and I will post more details later with the full recruitment process when its been completed.
Thanks, tl;dr Kelduum wants to keep his dec shield. He's simply taking the most logical step given the pricing mechanic. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
101
|
Posted - 2012.04.06 03:18:00 -
[5] - Quote
Reppyk wrote:Tyberius Franklin wrote:He's simply taking the most logical step given the pricing mechanic. Like he did with the current mechanism. Your point ? CCP stated that they don't want a "dec shield" (I can quote the CCP Dev during the Fanfest). What they "don't want" and what they designed into the feature are 2 different things. Again, he's planning ahead to use the feature to its fullest. This game center very much around manipulating mechanics as much as is possible/allowed to achieve your desired ends. This is no different. I am aware they are not fond of dec shields which makes the choice for pricing all the more puzzling. But until they decide it needs changed, the logical thing to do is load up on alts and hike prices.
Point being, if they didn't want corp padding dec shields, they should have designed them into the game (assuming it goes in as stated). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
106
|
Posted - 2012.04.12 19:20:00 -
[6] - Quote
Darek Castigatus wrote:Xorv wrote:Indahmawar Fazmarai wrote:I absolutely love it. So concise, so much to the point: being harrassed is part of the game. Game, set and match. See you in next MMO.  Hopefully not! At least not if you bother to take the time to read and comprehend what the game is about before playing it. Exactly, to me that question reads like being asked 'how do i ignore this game feature i dont like because it inconviniences me' ,I think alexseyev was right to answer the way he did, you shouldnt be able to just ignore features that apply to the area of the game you chose to play in. If your ability to defend yourself or funds to surrender/hire help are becoming exhausted faster than can be replenished then what is you recourse? If the answer similarly is there is none because "it's part of the game" then Indahmawar's conclusion is pretty much correct. It has nothing to do with ignoring a feature and everything to do with being hindered from enjoying the game at which point one must ask, "Why am I spending money and/or wasting time and effort on this?" Nothing wrong with saying this game isn't for me. Especially THIS game sometimes.
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